How Much Money Does Steam Take from Developers? (2024)

When it comes to distributing games on digital platforms, Steam stands as the standard of the gaming industry. Developers flock to the platform to showcase their creations, leveraging its massive user base.

However, a subject of continuous debate revolves around the revenue share that Steam claims from developers. How much money does Steam actually take? And why has this revenue split become a topic of controversy?

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Steam’s Revenue Share Model

Steam takes a 30% cut from the revenue generated by game sales on its platform. This means that out of every dollar earned by developers on their games, Steam keeps 30 cents, while the remaining 70 cents goes directly to the developers’ pockets.

This revenue share applies not only to game sales but also encompasses in-game purchases and subscriptions. It is worth mentioning that this revenue split is one of the highest in the industry.

The Controversy and Developer Perspectives

Critics argue that the 30% cut hampers profitability and restricts the potential earnings for game developers. This sentiment becomes more pronounced particularly for indie developers or those with limited resources who heavily rely on generating revenue from their games to sustain their business.

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However, it is important to note that Steam offers a comprehensive range of tools, services, and promotional opportunities to assist developers in promoting their games and expanding their user base. These offerings mitigate the potential impact of the revenue share and can offer substantial benefits in terms of visibility and sales.

Steam also has implemented a tiered revenue sharing system that reduces the cut for developers once they surpass the $10 million revenue mark.

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Comparing Revenue Shares in the Gaming Industry

Although Steam’s 30% revenue share might seem substantial, it is important to recognize that this is a commonly adopted practice throughout the gaming industry.

PlayStation Store and Microsoft Store also follow a similar model with comparable revenue splits. This indicates that the 30% mark is not exclusive to Steam but rather aligns with the industry standards.

Developers Paying for Steam Sales

While customers perceive a discounted price, developers are the ones shouldering the cost of the sale.

However, when a game is sold at a discounted rate, developers receive a larger percentage of the revenue compared to the regular price. Essentially, developers pay for the price reduction as a means to enhance visibility and stimulate sales during sales events.

Despite the ongoing controversy, Steam remains the go-to platform for many developers due to its massive user base and ease of use. The platform’s extensive reach allows developers to tap into a vast pool of potential players, increasing their chances of success.

How Much Money Does Steam Take from Developers? (2024)

FAQs

How Much Money Does Steam Take from Developers? ›

Steam's Revenue Share Model

How much does Steam take from devs? ›

Steam takes its 30% cut, although some developers may have negotiated a smaller cut, for example for exclusivity.

What is Steam fee for developers? ›

In order to get fully set up, you will need to pay a $100.00 fee for each product you wish to distribute on Steam (the "Steam Direct Fee"). You can pay this fee with any payment method supported by Steam in your region, except methods that use the Steam Wallet.

How much does Steam tax developers? ›

We will be required by the IRS to withhold 30% of your revenue share payment and remit these taxes to the IRS.

How much does Epic take from Devs? ›

The terms for developers will remain the same between the US and the EU, with a 12% commission on all sales through the Epic Games Store and a 100% revenue share for the developer for the first six months.

What percentage does Epic take? ›

The Epic store takes 12% whatever engine you use. They are simply waiving the 5% unreal engine royalty to unreal developers so they don't pay more than 12%.

How much fee does Steam take? ›

Users may also sell certain items in their Steam Inventory, albeit not all items may be put on the market. Valve also charges a "Steam Fee", which is 5% of the user's set item sell value, and in some cases, a "game-specific fee", which is determined by the game developer and is applied along with the Steam fee.

Why are Steam fees so high? ›

The Steam Transaction Fee is collected by Steam and is used to protect against nominal fraud incidents and cover the cost of development of this and future Steam economy features. The fee is currently 5% (with a minimum fee of $0.01). This fee may be increased or decreased in the future.

How do developers get paid on Steam? ›

Steam pays developers via a revenue share method.

It pays participating developers every month with payments sent out usually within 30 days of the end of the month in which the developer has generated revenue from video game sales. Payments to developers are made via: Wire transfer. PayPal.

Can I publish my game on Steam for free? ›

As long as your game complies with the Steam Terms of Service, you will only need to create an account and pay a one-time fee of US$100 to publish your game on Steam. They will, however, give you the money back if your game makes $1,000 in gross revenue from sales on the Steam store.

How do I avoid Steam market tax? ›

The 15% charge is only on Market transactions, trades or in-game purchases do not have that charge. If you want to purchase items from other users and don't want the charges then you'll need to find some non-Steam market.

How long does Steam take to pay developers? ›

A. We pay out by the 30th of the month following sales. For example, we will pay you for calendar February month sales by March 30th. It may take a few business days for the payment to post to your bank account.

Do Steam refunds cost the developer? ›

Steam's system mostly benefits players, but also Steam itself. Although obvious, it's important to note that Steam's return costs are minimal (as they are for any other retailer of digital goods). For each refund, Valve simply loses its 20-30% revenue share (which will depend on the game's sales).

Does steam take a 30% cut? ›

Steam's Revenue Share Model

Steam takes a 30% cut from the revenue generated by game sales on its platform. This means that out of every dollar earned by developers on their games, Steam keeps 30 cents, while the remaining 70 cents goes directly to the developers' pockets.

How much does Roblox take from Devs? ›

This enables us to return 29%* directly to the developers. That leaves 26% to cover Roblox's ongoing services and operating costs, future-looking investments in the platform, and margins.

Can I self-publish a game? ›

In summary, self-publishing can be the solution for those seeking independence and control in the game development industry. Although seeking funding through publishers may be tempting, self-publishing offers a viable alternative backed by specialized companies that guide game developers every step of the way.

How much does Steam take in royalty fees? ›

Normally, Valve takes around 30 percent of all game sales on Steam, with some exceptions for games from smaller developers in its Steam Direct program. That will remain the case for the first $10 million in sales a game maker or publisher earns.

How much does Steam take when you publish a game? ›

Commission. There is also a 30% commission on every sale made on Steam, which means you'll make 70% of every sale.

How does Steam pay developers? ›

We will make your payments by Electronic Funds Transfer which is a bank-to-bank transfer (payments within the US are via ACH and outside the US are via USD SWIFT wire). We do not currently offer any other payment methods – please ensure that you are able to receive payments in this manner.

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