Lavos (2024)

Update 36.0 (2024-06-18)

  • Updated the damage type icons to their colored versions to improve visibility in the following UI areas (not exhaustive):
    • Lavos’ HUD
  • Changed how Deep Archimedea’s “Untreatable” Personal Modifier interacts with Health Orbs in the following scenarios:
    • Lavos’ Universal Orbs: Energy can now be gained from these Orbs when picked up, but not Health (as intended with this modifier).
  • Updated Lavos’ Valence Formation Augment Mod description for accuracy (the Augment itself has not changed, this is only a description update).
    • It now reads: “Casting an Ability imbued with extra Elemental Damage applies that Element as a 200% bonus to your weapons with guaranteed Status for 20s.”.

Hotfix 35.5.6 (2024-04-10)

  • Fixed the glass material on Lavos’ vials and Helmet being too bright in GI lighting areas.

Update 35.5 (2024-03-27)

NEW WARFRAME AUGMENT MODS

11 new Warframe Augment Mods are available from Syndicate Offerings!

Stats below are shown at Max Rank.

Valence Formation (Lavos - Passive)
Upon Ability cast, applies the Ability Element as 200% Elemental Damage to your weapons with guaranteed Status for 20s.

Available in the New Loka and Red Veil offerings.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Here are a few outliers before we get into the nitty-gritty of it:

  • Lavos all have buffs to their Armor values as a result of this change.

Warframe Stat Changes:

LAVOS
Health: Base Rank - 540 (from 200) / Max Rank - 740 (from 600)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 575 (from 450) / Max Rank - 675 (from 675)
Energy: Base Rank - 0 (from 0) / Max Rank - 0 (from 0)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Hotfix 32.2.10 (2023-01-18)

  • Fixed script error with Lavos’ Catalyze.

Hotfix 32.0.3 (2022-09-14)

  • Fixed the following Warframe ability descriptions extending beyond the screen and clipping:
    • Lavos

Update 31.6 (2022-06-09)

  • Fixed Helminth’s Nourish ability being unable to be cast by Lavos (since they do not use Energy).
    • Lavos will now have a cooldown will be consumed in its place so that the ability can be cast.
  • Fixed Lavos’ Transmutation Probe not consistently working on ammo drops in open landscapes. As reported here: https://forums.warframe.com/topic/1302047-universal-ammo-bugged/

Hotfix 31.5.2 (2022-04-28)

Update 31.5 (2022-04-27)

  • Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
    • Lavos’ Vial Rush

Hotfix 31.1.2 (2022-02-10)

  • Fixed Lavos infused with Aquablades being unable to throw the disk with the Surging Blades Augment equipped because they don’t use Energy.
    • Lavos can now throw the projectile on a cooldown.

Update 31.1 (2022-02-09)

  • Lavos’ Vial Rush has been slightly changed in the name of performance. When casting Vial Rush zones from previous Vial Rush are removed but deal a one time damage proportional to their remaining duration.

Update 30.9 (2021-11-11)

Update 30.3 (2021-05-25)

Hotfix 30.0.7 (2021-04-22)

  • Fixed Lavos' armbands blocking view while aiming down sights with wrist mounted secondary weapons (Epitaph notably).

Hotfix 30.0.5 (2021-04-16)

  • Fixed Sevagoth’s Gloom not working when Subsumed onto Lavos. It will use Duration instead of Drain.

Hotfix 29.10.7 (2021-03-26)

  • Fixed Lavos custom ability HUD overlapping Melee Combo Counter when dual wielding.

Hotfix 29.10.1 (2021-03-19)

  • Fixed a crash that could occur when Imbuing Lavos with Magnetic when he was already Imbued with Magnetic.

Update 29.10 (2021-03-19)

  • Ophidian Bite:
    • Increased the base Range from 8m to 10m.
      • What more is there to say? More whipping range! Beware the snake bites.
    • Increased Ophidian Bite’s downward vertical range.
      • Meaning there is now more distance between Lavos and the target underneath him where the cast will affect them, as per player feedback!
  • Vial Rush: Vial Rush is now steerable!
    • Similarly to Gauss’ Mach Rush, once cast you can use the directional keys or your reticle to move Lavos around during his Vial Rush dash.
  • Transmutation Probe:
    • Increased the cooldown reduction from 1s to 1.5s.
    • Made improvements to Transmutation Probe’s travel pathing.
      • There were issues with the probe getting stuck on environment obstacles, we have made changes to reduce the chances of that happening!
  • Catalyze: Increased the travel speed of Catalyst Probes.
    • Catalyst Probes will now reach their max range positions quicker after cast.
  • Added a half second delay to Vial Rush and Transmutation Probe before you can cancel the ability so that you don’t accidentally cancel them early.
  • Fixed Lodestar Chest Plate, Heartwood Shoulder Plates, and the Arca Knee Guards clipping/tilting on Lavos.
  • Fixed in-game Market UI showing that Lavos has 175 Energy, when in fact, he does not (since he does not use Energy). It will now show ‘0’ as intended.
  • Fixed Lavos’ elemental imbue UI prompting “1 2 3 4” by default instead of controller bindings. Also adjusted the UI so that the imbue and button callouts are more easily readable.
  • Fixed controllers not being able to toggle certain abilities off (like Lavos’ Vial Rush) without reactivating the ability menu.

Hotfix 29.8.1 (2021-02-18)

  • Fixed crash when switching to Archwing while imbuing an Element on Lavos.

Hotfix 29.6.8 (2021-01-25)

  • Lavos and their parts can now be purchased from Father’s Wares for Entrati Standing:
    • Lavos Blueprint: Rank 2 - Acquaintance
    • Lavos Chassis/Neuroptics/Systems: Rank 3 - Associate

Hotfix 29.6.6 (2021-01-12)

  • Fixed being able to continue firing your weapon while casting Lavos’ Transmutation Probe.

Hotfix 29.6.4 (2021-01-06)

  • ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
  • Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!
  • Fixed Infusing Lavos' Vial Rush to another Warframe not allowing it to inflict any Damage/Status.
  • Fixed a script error when casting Lavos’ Transmutation Probe.

Hotfix 29.6.2 (2020-12-22)

  • Increased the vertical reach of Lavos’ Catalyze to better hit enemies above and below his casting height.
  • Fixed lower-ranks of Transmutation Probe having longer Durations

Hotfix 29.6.1 (2020-12-18)

  • Fixed multiple Lavos’ overriding selected elements when imbuing.
  • Fixed a crash related to Lavos’ passive.

Update 29.6 (2020-12-18)

  • Introduced.
Lavos (2024)

FAQs

What does the name Lavos mean? ›

Lavos initially crash-lands on the planet in 65,000,000 B.C., an event witnessed by the prehistoric Ayla, who coins the name "Lavos" by combining the Iokan words for "big" and "fire".

Is Lavos a god? ›

-Lavos is a magic alien from space that is seen as a god.

The people from Zeal refer to Lavos as a god, which of course was cut from the NA version, and Schala in the original was said to "pray" to the Mammon Machine.

Where did Lavos come from? ›

Where Did Lavos Come From? In Chrono Trigger, it's heavily implied that Lavos came from another planet, although its exact origins are unknown. Lavos is a parasitic extraterrestrial organism that crashed down to the Earth in the time period 65,000,000 BC.

How many Lavos are there? ›

Lavos has three different forms. The first form is the outer shell, which resembles the Peluda, a mythical beast in French mythology. The second form consists of a large humanoid form with two arms. The third and final form is Lavos Core, consisting of three parts: a humanoid center, and two floating 'bits'.

Is Lavos evil? ›

Though once presented as a Generic Doomsday Villain in Chrono Trigger, Lavos eventually qualified as Pure Evil due to the events of Chrono Cross, as after it became the Time Devourer it was revealed to be sapient by its capability of scheming and seeking humanity's destruction out of Social Darwinism.

What name means god of war? ›

A fiery name fit for a warrior, you may recognize Ares as the name of the formidable Greek god of war.

Is Lavos male or female? ›

Lavos is referred to with male pronouns, but it has more female/asexual traits.

Is Lavos intelligent? ›

The Frozen Flame also displays sentience, as it communicates to characters on Terra Tower in Chrono Cross the Time Devourer's discouraging and enmitous thoughts. In any event, Lavos simply may not communicate to the party due to its intelligence existing on a higher magnitude.

How powerful is Lavos? ›

As Lavos has the DNA and capabilities of all beings that existed, exists, and will exist in the entire history of the Earth, he should have all their resistances like Marle and Kid resist their own Attribute/Element) Heat Manipulation and Radiation Manipulation (Shown to be able to survive in outer space.

Why is Lavos good? ›

Lavos cleanses all active negative Status Effects and gains status immunity for 10 seconds upon collecting an Energy or Universal Orb. Picking up an Energy or Universal Orb has a cooldown of 5 seconds. Buff duration is renewed to full upon collecting a new orb.

Where did Lavos fall? ›

Template:Spoiler Lavos crashed down on the planet in the year 65,000,000 BC, landing on Tyran Castle and burying itself deep underground. It fed on the planet's life force, forcing an ice age.

How big is Lavos? ›

In 1999 AD he appears to be the size of a large mountain range (comparing him to the continent). But at any point when you fight the shell he is about the size of a small house, and his head is barely large enough for you to walk into after you kill it.

What name means death in Norse? ›

Dáinn - An Old Norse name meaning “dead.”

What name means dark battle? ›

Zelda: Meaning “dark battle,” Zelda is an Old German name.

What is the meaning of the name Archetto? ›

Translation of archetto – Italian–English dictionary

bow [noun] (music) a rod with horsehair stretched along it, by which the strings of a violin etc are sounded.

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