[14.8] Become A Riven God (2024)

[14.8] Become A Riven God (1)


1. A Focus on the Wave

Fight within your minions for the early game. If your minions are outnumbered, wait till you can change that. If your minions outnumber the opponent, trade one auto and Valor or walk into your creeps. Then if they walk into your creeps auto -> Q auto kite back -> auto Ki Burst kite back and then auto -> Broken Wings -> auto and then it's likely that you'll be able to finish the kill with your auto third q auto. Never do this strategy if you're down in levels, it's likely in that case that you will lose the fight regardless of the creep advantage. In this scenario, the opponent is going to be forced to take quite a bit of creep damage on top of all of your damage.

Creep score is incredibly essential to absolutely everything you do. Many top Riven players are incredibly dedicated to csing. Sometimes racking up 10+ cs/min for the game. While cs is incredibly important, a huge health advantage will secure future cs with no risk involved. If a great opportunity to trade arrives make sure to take it to secure that health lead.

I've prepared a video to help you learn how to cs if you average below 8/minute, but this is just one of the ways of improving your cs. People have many other methods and you basically need to practice with all of them.


2. Enemy Jungle Camps

Camps aren't as worthwhile as they used to be for laners, but a red buff is always worth it. Also if you're in a position to proxy where leaving lane will not cost you anything, that's always a good option for what to do. Another great option is herald. Killing herald now gives you 300g and a chunk of xp if you do it alone. It is better to do it with your jungler for the added safety and likelihood of finishing it, but in some circ*mstances if their jg comes you just kill them.

3. Enemy Jungler

If you can also kill the enemy jungler or at least force them to back without taking too much risk yourself. If you succeed, suddenly you've impacted the entire map, not just your 'island'.

4. Killing Your Laner

Killing your laner is nice, it gets 300 gold. Make sure you set up your kills to do more than this though. 300 gold and denying an entire wave, that's huge. 300 gold and recalling because a tp is coming in and you're low and them crashing the wave on you, that's kind of pointless. Losing a massive wave due to being too low to push it due to getting your kill is worse than never getting the kill and just getting the wave.

5. Another Laner

Killing another laner can actually be more useful than your own because then you both can push the wave and get a few plates while denying creeps. It all depends on how you set up your roam. If you proxy 2 waves before leaving that could make it obvious but also give you the most time.

6. Pressure

If you constantly have their entire team on top of you, this is what's called "drawing pressure". You should smile every time this happens even if you die. Feel special, look at all the attention you got. Don't worry about what your teammates were doing during this because it was unfortunately probably nothing.

Having said this, don't just mindlessly split push. To pressure properly is to get something on the other side of the map while not dying. Carefully monitor your team's position and check for any missing enemies frequently, because they're probably coming up to you.

7. Abusing a lead

Once you get a lead from one of these tactics, my favorite thing to do is stand between the enemy tower and the second tower. Then watch the enemy laner squirm as they try to figure out what to do. I've seen people teleport, just give up and walk into me, steal from their jungler, take an excessively long path just to die anyways when they get under their tower. Honestly it's comical, and you should get in on the joke. Having said this, make sure to have good wards before attempting this or at least be able to 1v2 and keep an eye on mid. If you get killed by top/jg/sup that's just unlucky. Though if it happens once it will likely happen again in that game so adjust your level of aggression as needed to avoid excessive deaths.

8. Split Pushing

This is when your team is elsewhere and you are alone or matching your laner. You have to keep a very close eye on the minimap to make sure no one else is heading your way. I know we want to think we can 1v2 in whatever circ*mstance but sometimes it works out for the enemy and that's not good for you. Whenever someone is walking top if you play within your means without dying you're just wasting their time and pressure. This opens plays for dragon or towers/jg camps on the other side of the map. Not to mention all the creeps they'd be getting, basically for free.

If you take TP, having it up while your laner doesn't is extremely important late game. If you can shove a wave in, then back off and tp bot and make a play it can just win the game.

[14.8] Become A Riven God (2024)
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